Friday, December 19, 2008
Tuesday, November 11, 2008
My Turn Behind the Screen, Part IV

It has been awhile since I have updated my current run as DM. I guess that it has been going so well that I haven’t felt the need to regale you all with tales of it. We left our players in the first of 4 crystal towers, fighting both the undead and living enemies.
The players learned quickly about dealing with the mindless undead. They swiftly set up gauntlets for the skeletons and zombies so that they could destroy them with limited risk. The party suffered their worst injuries so far in a battle with three shadows. Soon after that an encounter with a wraith left the party seriously imperiled. I am starting to think that stat damage is a deal breaker at low levels. The party was having some trouble and no way of recovering the strength damage.
The party did subdue an orc in their battles. He confirmed their suspicions about there being multiple groups battling for control of the towers. The orc was helpful until the party started arguing and discussing how they would kill him. In a last courageous effort the orc yelled his defiance and attacked only to die under the repeated blows of our heroes. Once the orc died and the stairway issue was resolved (There was some confusion on my part as I read a stairway incorrectly and thought they party had reached the top level. That was swiftly remedied), the party moved to the next level. To their surprise they ran into a grizzly bear and his Thorn master. A battle ensued and even with prep time the thorn had a disappointing run, firing sleep arrows past the bear and into the party. Sadly, the heroes hit by the thorn’s arrows were immune to sleep. The bear was defeated and after some rule checks and die rolls, for battling while standing on top of the bear, the thorn was also defeated.
By examinaing the corpses they discovered that the thorn was twisted by evil magic as was the grizzly bear. Inside the room the party found a half finished wood font, fey runes inscribed on the rim, a saucer like bowl of dark wood leaned against it. The party used their knowledge of the arcane (and everything else they could roll for) to attempt to determine the nature of the liquid in the font. As close as their studies could bring them was that a positive energy and possible healing powers infused the water. The chosen guinea pig (elf fighter) used the bowl and drank a dose of the water, lo and behold damage was healed and the earlier stat damage was repaired. Even with that timely blessing there seemed to be more to that mystical water then has been discovered. The party dosed themselves and packed the remaining liquid into bottles with the arcanist (read Warmage) remembering to refill the font before they left the thorns chambers.
The party had a little difficulty with a party of well disciplined and highly trained orcs in their next encounter. The rear members of the orc band threw javelins over the head of the front line attackers with the Orc Sergeant bellowed and bolstered their moral. The running battle took two rooms and drew reinforcements from a third area. The battle was done and the party looked around and realized the first tower was cleared with only a prisoner left to interrogate. The orc prisoner, scared to the point of pissing himself, answered any question placed to him. The party was able to put more names to their foes and the elves finally recognized the name of the their undead enemy. Childhood stories flashed through their memories and visions of an evil elven spellcaster, that killed his own noble family with his heinous experiments haunted their thoughts.
After coup de' grace-ing the orc, the party was left looking at a bridge that the living creatures were defending; they found themselves deeply in need of a rest before moving forward. During the last combat the Elf fighter noticed a hidden door and the party went to explore. Looking into this room, it was stocked with rations and water, apparently the towers original occupants had found a way to store food for long periods of time without spoiling. The party searched the room and hiding their tracks behind them they moved into the large storage room. The door secured the party took to eating, recovering and preparing for the battles ahead.
As they rested dreams of a three eyed, three armed, three handed, three fingered creature disturbed the party’s cleric/healer. The visions of the three cold eyes over a gaping maw was enough for him to inform the rest of the party of the possible threat. The party did not know if this was a warning from the cleric’s god or a spell cast by their enemies to confound them and make them fearful. Secure in their courage and faith they moved forward crossing the bridge to the new tower the visions of evil beings lingered in the back of their minds.
Friday, October 31, 2008
"A SHELF FULL O' BOOKS"

I recently met a gentleman (well, I really just talked to him online) who had decided to relieve himself of a large part of his D&D collection. (1e, 2e, 3e, 3.5e) This was due to a “shortage of shelf space and a recent and complete conversion to 4e.” When I first spoke to him I was a recipient of some of his collection’s initial culling. Unknowingly, I asked that if he had more items and that I would gladly take them off his hands. He responded that he did and planed to make them available soon. (Shipping gets expensive) So in comes my “Hail Mary” pass, I asked if we could deal directly with each other, instead of within the confines of the previous middleman. (This would allow me first pick on every item instead of getting the scraps) Luckily, I didn't have to resort to my superior negotiation skills. Which in this case, would of consisted of whining and saying please a lot. The gentleman agreed to allow me first crack at the remaining titles. We then arranged a set price for each item and he emailed me a list. I perused the list and I am still smiling because there were books on there I have never even had a chance to look at much less use in a game. I emailed him back and I told him I would take it all! I will not discuss specifics but I can say that this deal has demolished a significant portion of my Amazon wish list. Plus, there is a bonus. The gentleman’s wife, who is from the city in which I live, is visiting family here this weekend. Since she will be here anyways he would forgo shipping and she would bring the books down with her and we can arrange to meet. How awesome is that, an entire shelf of materials driven to the city in which I live for a very reasonable price. I can not seem to thank this man enough, so here I go, one more time… Thank you Pat for your generosity!
Thursday, October 30, 2008
RPG TURDUCKEN!
Monday, October 6, 2008
Guerrilla RPG: Take the Game from the Players

You wake up, the smell of smoke and burnt flesh almost chokes you. Your head is pounding, you force your eyes open and try to sit up. You raise your hand to your face and notice it is covered with blood. You try to stand and notice the bodies littering the ground around you. You cough, your lungs are burning. You crawl to a nearby puddle. As you cup your hand and reach towards the dirty water, you notice your reflection. It is a face you have never seen before. Who are you? You try to remember your name but cannot. You look around at the devastation that surrounds you. With abject terror you hear a voice saying “Who am I?” You look around startled at the strange croaking voice, and then you realize, it was yours.
Guerrilla RPG: I have used that previous description in a couple guerilla role playing games. I have premade character sheets for the players with only the briefest of information. I keep in my possession a full character sheet with character history. The player’s job now is to find out who she is, what has happened, and my personal favorite who she was. The best part is this style works with any RPG and any setting.
This game style is rather GM intensive and you would have to gather some rather open role-players. I have found that this style can offer a role-playing intensive game with a lot of superb PC interaction, moral quandaries, and if the character’s history is sufficiently horrible possibly some psychological damage.
Wednesday, October 1, 2008
The Dragon Dowager Lassanthra Dalgren

38 years ago
The Lady Lass was 50 years old, a widow and the head of the minor noble house of Dalgren when a flight of marauding dragons attacked the capital city. While the battles raged, most of the city was evacuated to include her only son and heir Samthalion. She refused to leave and stayed in the house with her two most loyal and oldest servants. As the city burned most of the defender’s congregated within the palace walls, other’s hid in basements or the sewers. Lass ordered a chair placed on the upper most roof of the house, known as widow’s walk, where she could see most of the city. Her servants begged her to leave or to hide within the crypts beneath the house but once again she refused. The dragons had not reached her house yet. Her Late husband’s high-backed chair was placed on the walk and Lass ordered the servants into the crypts below. They complied and moving towards the stairs they saw the Lady Lass place a pillow on the seat and gracefully sit down as if she were to hold audience.
The rest of the story is a bit blurred due to only a few people seeing what exactly happened, they being too frightened to recall most of the details, and Lassanthra refuses to give a full account of what happened next. People fleeing say they saw her sitting as cold and regal as a marble statue. For a half a day she sat, when at dusk one dragon had broken off his looting and set his eyes upon house Dalgren. His fly over revealed the odd sight of the old woman sitting in the throne-like chair upon the walk. One can only assume that curiosity caused the dragon the land upon the edge of the walk, tearing the roof stones up and causing the timbers of the roof to groan under his great bulk.
All that is known from that point on is that there was a conversation, lady and dragon. People fleeing recall the strange sight of the dragon and the Lady Lass perched upon the rooftop speaking. Reports are that all through the night the lady and the dragon talked and as the sun rose the dragon left his perch. House Dalgren remained untouched. The battle raged for another two days. Finally the dragons taste for destruction was sated and with full bellies rose into the sky. Almost half of the city had been burned or destroyed by pillaging dragons searching for loot but not one dragon had attacked House Dalgren.
My Turn Behind the Screen, Part III

Time for the re-cap:
See you all Sunday! GAME ON!
Saturday, September 27, 2008
RECYCLE YOUR RPGS @ PAPERBACK SWAP

I love books and have found a new way to acquire them. PaperBack Swap (PBS) is a excellent book swapping service. After posting 10 books on their website, any ten books, you get two free book credits. This allows you to request any two books from another member. You pay nothing! Here is the catch, when someone requests a book from you, you pay for shipping. PBS offers a service which does all the leg work for you, you just print, wrap, tape and place in your mail box for pickup. PBS has a huge catalog, hard covers and paperbacks, and lately I have been ordering stacks of gaming materials and novels. It is an amazing service and I encourage everyone to join! You can find the link on the right side of my page. READ ON!
Thursday, September 25, 2008
My Turn Behind the Screen, Part II

J is a War Mage with a fiendish ancestry,
JB is a classic Elven Archer,
W is a Dragon Shaman with a fetish for bronze,
M is a Favored Soul and a fiery eyed prophet of a new god,
B is a Druid/Rogue who is more Rogue then Druid but loves her faithful wolf companion.
Yes, I know I didn’t really stick to my restriction of the PHBII but all the players are happy and seemed to get along well. Did I tell you that my Non-Gaming Girlfriend is playing (insert maniacal laugh). I have gotten her addicted to Travian and now she is playing D&D. To encourage her I bought her a PHB, dice and some female rogue minis. Her character the Druid/Rogue has the bad habit of getting the killing shot on enemies. So much so I started showing one player the HP left on the creature before she attacked it. I didn’t want the other players to think I was catering to her. I guess it is the rogue’s job to sneak around and get that backstab in. I will have to call her my Gaming Girlfriend from now on ;)
I am running a Forgotten Realms Module for 3rd Level Characters and it has shotgun combat feel (a lot of combats one after the other). One of my favorite things is that the learning curve for players, when starting their character at low levels, is a lot faster. In my opinion the higher the starting level the longer it takes for a player to be comfortable with all their characters skills and abilities, i.e. which spells/attacks work best, who needs to be in front and who does what skill in the party. So, just after an hour into the adventure the group was working well together and had started working out some basic tactics. When we decided to stop for the night (total game time was 3 hours) the group felt confident and excited for the next session.
Now we just have to see if their characters can get along. All-in-all they seem to like it and I am having a great time. GAME ON!
Thursday, September 18, 2008
The Man Who Made Me Rethink the Survival Skill

I happened to be watching the Discovery Channel when my new favorite show came on. “Man vs. Wild” with Bear Grylls. Just a little bit about Bear Gyrlls, according to his website, which you can find at http://beargrylls.com/, “After breaking his back in three places in a parachuting accident, he fought his way to recovery, and two years later entered the Guinness Book of Records as the youngest Briton to climb Mount Everest aged only 23.” He was also a member of the British SAS (Special Air Service) and that gives him some mad street cred’.
Now on with the show! The premise of “Man vs. Wild” is that Bear Grylls drops (literally jumps off moving aircraft into water, or parachutes) into treacherous locations around the world and shows us normal folk how to survive in the wild. Ultimately he achieves his goal and is “rescued” or he escapes to a more hospitable location but not before some interesting displays of his superior survival skills.
Watching Bear as he bit the head off a snake or dug for insect larva in a rotting tree made me re-think the Survival skill in RPGs expressly Dungeons and Dragons. The survival skill says that a Survival check at DC 10 (DC= difficulty check) will allow you to hunt/forage while moving at half your normal movement rate and you can provide food and water for one other person for every two points over ten (the DC) on a successful roll.
Now having seen Bear in action made me wonder about how to add a little spice to the survival skill. Do the players find a water source in the desert or do they have to drink their own urine? (Yes folks, Bear did this) Or, what kind of food are they surviving on. Are they eating grubs and beetles or can they catch an animal and what kind of animal is it? What about gear? Are they adequately supplied with blankets and bedrolls, tents and tinder?
My mouth is watering at the thought of all the fun to be had. GAME ON!
Below is a video of Mr. Grylls in action. Enjoy:)
Monday, September 15, 2008
My Turn Behind the Screen

For those of you who plan to join my 3.5 game here are some guidelines for creating your characters.
Ability Scores: Roll 4d6, drop the lowest, place where ever you wish. Please note that no score over 18 will be allowed so watch your racial adjustments.
Races: All base races from the PHB (Player’s Handbook) are allowed.
Classes: All base classes from the PHB and the PHB II (Player’s Handbook II) will be allowed.
Level: All Characters will be Level 3. (i.e. Fighter 3, Rogue/Wizard 1/2)
To avoid problems I expect there to be at least one character from the four basic archetypes: Fighter, Wizard, Rogue and Cleric.
Alignment: No EVIL Characters!
Money: You begin with the basic starting amount for a 3rd level character. Please equip your characters appropriately with all necessary adventuring items, weapons and armor (For the Fighter types, the highest armor you can own at third level is Half-plate.)
Spell books and Components: Arcane casters please contact me and we will discuss spell books, components and your known spells.
Please email me your top 3 picks for Character Class and I will try to accommodate everyone.
I will expect back stories for each character and everyone start thinking about a name for your party.
If you know someone from our regular gaming group did not receive this email please forward it to them.
Sunday, September 14, 2008
Sunday game and Zinthalion Dalgren
Zinthalion Dalgren
Being the youngest son of a noble family( 5 siblings, 2 older brothers, 3 older sisters). Zin left home after his eldest brother inherited to avoid a political marriage and avoid his family's constant disparagement over Zin's study of magic. During his travels he found that he had equal skill with a sword and understands that there are enemies that cannot be defeated with only magic or only steel. Zin prefers expensive clothes and has refined tastes when he is allowed to indulge them but these have been tempered by his travels and adventures. Zin also loves long swords and magical wands and will go out of his way to collect them. Often relying on wands or first in battle, before using memorized spells, he will use his sword if pressed or the opportunity presents itself.
(After handing this to my GM he said my character still needed a reason to be there, either he is running from something or running to something. So I then fleshed out the political marriage idea and added the bounty. So now he has a real reason to run)
Zin’s running away from his political arranged marriage has further reaching implications then just an upset bride to be. In Zin’s homeland there is a constant competition between the noble houses sometimes leading to minor skirmishes and at its worst a rash of kidnappings and assassinations. During the last “house cleaning” a number of minor noble houses were all but destroyed or absorbed by some of the larger older houses. During one of these skirmishes one of the royals, a prince fourth in the in the line of succession, was killed by “accident” prompting the King to intervene.
The 10 most powerful houses were selected to give up one son and one daughter to the guardianship of the Royal family to be used at their discretion. Either wed in an arranged marriage to foreign powers, wed to secure a peace between two houses, to become agents of the crown such as diplomats, commanders of the military, ladies in waiting to the queen or kept within the palace to insure the continued peace on tranquility of the kingdom. All the houses complied and many of the lesser noble houses offered up their children as well to be fostered by the crown. That was 5 years ago. Now one may find members of noble houses throughout the military and in the Kings service. The camaraderie bred by working in the king’s service has been reflected by the noble houses, many of the current heirs know each other from their time serving the crown and there has not been an incident breaking the Kings peace in 4 years.
But one problem remains, Zin was offered up and selected to be married to a foreign princess of his country’s greatest rival, she was not in direct line for the throne being the niece of the foreign king but still a princess. A treaty, concerning ample trade concessions and a much contested border, was drawn based on this marriage. Three days before Zin’s bride was supposed to arrive he slipped away during the wedding preparations, injuring two royal guards in the process. He evaded capture twice more escaping from the city and the kingdom.
His bride, which he has never seen, arrived and was presented to the King. The King embarrassed offered another in Zin’s place but this was a terrible insult to the Foreign King and his family. The princess was not to be given way to just anyone who happened by. The Princess would be married to Zin or not at all. For three days diplomats from both sides argued while Zin went un-captured. In disgust both Kings walked away from the bargaining table. Zin’s favorite family member, his grandmother, is known as the Dragon Dowager. She is a skilled diplomat, savvy merchant, and often a trusted advisor to the crown. She alone won concessions from the two kings. The death mark would not be placed on Zin by either King and the treaty would be shelved and left unsigned. Upon Zin’s capture and return, the wedding would go on and the treaty signed.
Currently Zin is branded a traitor to the crown at home and criminal-at-large in the foreign kingdom bounty is at 21,000 gold alive ( 3x level x1000gp) and one third for his body or unequivocal proof of his death.( level x 1000gp) Smaller rewards are often granted for information of his whereabouts. Zin is sure that there are others after his death, which would allow another to wed the foreign princess. There nobles in both kingdoms who first, wish to punish him for his insult and second, to keep the treaty from ever happening. They have ample money to do so. Zin’s evasions have been more luck then skill to this point. Every time there is a border dispute, skirmish or some sort of trade issue Zin’s name is brought up and the search is reestablished.
Note: This is part of the character history I handed to the GM so some of it is purposely vague to allow him room to incorporate it into his campaign.
GAME ON!
Gamer's Girlfriend

My Girlfriend is not a Gamer, no RPGs, no video games. This is my continuing mission to change that. She is a young professional, a excellent cook and a very indulgent girlfriend but not a gamer and I being a moderately obsessive gamer saw this as a possible deal breaker. So first I had to explain to her what a Role-playing game is.
G.F: What is Dungeons and Dragons?
B.G.: It's a Role-playing Game
G.F: Is that where a bunch of geeks hang out in a basement and pretend to cast spells on each other?
B.G.: No, Darlin' That is not how it goes.
I could see I was going to need some help so I secretly purchased Shelley Mazzanobles book "Confessions of a Part-Time Sorceress: A Girl's Guide to the Dungeons and Dragons Game"
It arrived a few days later and I explained to my girlfriend that I got her a present. I gave her the book knowing that I would have the time to read it before she ever moved it off her nightstand. So that night I quietly lifted her "present" from her nightstand and begain to read. It was wonderful, full of humor and easily accesible to someone whose closest experience to role-playing happens planning dinner parties. Needless to say I was impressed.
Apparently my girlfriend was impressed too. She begain reading and finished it in record time. All of a sudden, she had questions about character classes and the benefits of the different races. I was in heaven:)
There will be more to come...